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On-air Playout :: Realtime Graphics Playout Mechanism

Sting On-air Client & Server

STING On-Air is the graphics delivery (playout) application. Designed for performance, the Sting on-air delivers the graphics in two modes: automated triggering of graphics for unattended operations and manual triggering for production control based delivery. In the manual mode, the playout component recognizes the user actions defined (pause-points, continue, play etc.) and waits for the user decision to proceed.

The On-Air Playout consists of the Sting On-Air server and the Sting On-Air client. The Sting On-Air server is the real-time rendering engine that generates the graphics as an HD/SD, video I/O (key and fill). The Sting On-Air client is the controlling application of the server. In a networked WASP3D architecture, users have the flexibility to control and playout graphics to any of the Sting Servers on the network. Optionally multiple users can trigger graphics on a single WASP3D server simultaneously.

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