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Nectar Secondary Graphics - Channel Branding Solution

WASP3D holds the key to let channels overcomes the challenges of Last minute changes to the rundown and daily manual entry of secondary graphics like lower third 3D Scroller, clock timer, On air time display, Trading tickers, event countdowns widget, real-time Logo display, promotional bugs or any other CG template through its Channel Branding Solutions – Nectar, a “Rule-Based” automated secondary graphics Insertion platform or commonly known as a channel branding solution for TV programs.

Nectar imports run-orders produced by the third-party scheduling software. Using the schedule file, the rule engine populates the secondary graphic instances for every show segment.

These run-orders are used both by Nectar and the automation system like NRCS, resulting in the rundowns becoming synchronized between the two. Any last-minute modifications in the automation system will be reflected in the playlist. This also eliminates the need of adding GPI devices to send commands to the graphic systems.

The Nectar – Rule engine defines which 3D graphic instances or secondary graphics are planned to appear before or after the start, or end time for each program segment. These graphic instances are ready to be played out as and when the command is received from the automation system. By creating rules just once the user can avoid constant and repetitive creation and playout of instances.

Graphics like Back In (on video Commercials), Now/Next “Program Name”, Up Next, or Coming Up can automatically be inserted using logic-driven, offset-based rules. The lifetime and scheduling of these rules can be defined, thus eliminating the need to manually add all the secondary events.

Nectar's network-based workflow is scalable, catering to single and multi-channel networks