Steps Involved.

  • Create models/Vset according to your design requirement.
  • Do lighting (Interior/Exterior).
  • Do vray render settings according to the scene (Interior/Exterior).
  • Render and check until you get the desired output.
  • Do appropriate naming of all the objects in the scene.
  • Now select the object and add unwrap modifier.
  • Open UV editor.
  • Go to mapping and apply flatten mapping.
  • Reposition/re-scale UV as per the texture.
  • Go to render to texture or press short key 0.
  • Now the render to texture window will appear.
  • In output add vray complete.
  • Give a path to save the baked texture.
  • Select bake texture resolution Note- it depends on the complexity of the model.
  • Select output into the source.
  • Hit render.
  • Now the texture is being baked.
  • Save it on the desired path again.
  • Go to the same path and check if the baked texture is fine.
  • Repeat the procedure with all the objects.
  • Select all the objects and go to Hierarchy select effect pivot only.
  • Put 0 0 0 in all the x y z axis in translation.
  • Put 000 in all the x y z axis in rotation.
  • Now collapse Unwrap Uvw to editable poly.
  • Select objects and go to file.
  • Export.
  • Give path where you want to export the fbx.
  • Check on smoothing groups.
  • Check on tangents and binomials.
  • Check on turbo smooth.
  • Check on preserve edge orientation.
  • Check off cameras.
  • Check off lights.
  • Check on embed media if you want to export the texture if not them check off.
  • Up axis is Y-up
  • Exported.

Compatibility :