The skeletal animation feature allows the use of motion capture datasets in real time. Motion capture sequences can be dynamically applied as behaviors on 3D models to recreate life like simulations in news re-enacting, sports analysis or game shows. This feature eliminates the need to bake a single animation to a 3D model thus reducing the load on the GPU and making it possible to ‘puppeteer’ a 3D model by applying a variety of motion capture data sets in real time.

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