The Sting On-Air Playout – TV Channel Broadcasting Software is the graphics delivery (playout) application. Designed for performance, the Sting On-Air Playout, the Broadcast Playout Software delivers real- time 3D graphics in either of two modes: automated triggering of graphics for unattended operations and manual triggering for production control based delivery. In the manual mode, the playout component recognizes defined user actions (pause points, continue, play etc.) and waits for the operator’s decision to proceed.
On-Air Playout, the Channel broadcasting software consists of the Sting Server and the Sting Client. The Sting Server is the real-time rendering engine that generates the graphics as video I/O (key and fill). The Sting Client is the controlling application to the Sting Server. In a networked WASP3D architecture, operators have the flexibility to control and play out graphics to any of the Sting Servers on the network. Conversely, multiple Sting Client operators can trigger graphics on a single WASP3D Sting Server simultaneously.
When it comes to On-Air delivery of live graphics ranging from lower third tickers, bugs, adverts and crawls to full-frame or even graphically intense data-graphics, the Sting Server brings its sophisticated, real-time rendering prowess to play. Enhance your channel's look manifold with multiple layers.
The WASP3D Video Wall display system combines a single WASP3D Sting Server Play Out solution with a Graphic Card powered by multiple high end GPUs to drive a multi-screen video wall. WASP3D Video Wall solution takes advantage of the full resolution that modern projectors and flat panels can deliver.
Bring news presentations to life by making data analysis accessible for the masses with the live playout software. Whether its elections results, business news, sports analysis, weather updates or a live-event's simulation, WASPi Mimosa helps anchors present engaging, non-linear stories to the audiences.
Output from the Drone designer or from a render-type-rundown in the Sting Client can be written to disk in real-time, using WASP3D's Render-to-disk server, for all offline/post-production requirements in a broadcast station.