WASP3D's News graphics broadcast services for News broadcast packages is a newsroom (NRCS) integrated workflow, built for the most efficient and modern newsrooms. It provides TV broadcasters with all the tools necessary to plan, create and publish news content from a single, coordinated system. The WASP3D News graphics system offers complete control over Real-time 3D on-air news content, story assignments, run-down management and many other features, right from the desktop. WASP3D's News graphics system can also be integrated with a wide range of third-party systems for a seamless broadcast workflow. News Graphics may consist of all the Graphics one sees on the channel like Lower third ticker, Full Frame, Display Logo, Braking News Templates or any other CG graphic.
News story producers find great agility and adaptiveness in WASP3D template based workflow to deliver template news graphics quickly, no matter the circumstance:
Daily operation simply requires loading a playlist in the Sting Client playlist manager and selecting from a list of quick templates (i.e. name straps, tickers, OTS, full frame graphics etc. already made available by the Graphics department) and populate the relevant day’s information into the custom-made data entry forms of individual scenes of the template. Data entry can be manual or automatic (databases, RSS feeds, etc.) and these custom forms are specific to each scene thus reducing the possibility of errors to minimum. In cases where media assets are needed in the scenes, these custom forms use the WASP3D WAX Asset Exchange module to access images. Videos and Graphics elements quickly populate graphics via drag & drop. WAX – WASP3D Asset eXchange provides users the flexibility to also search for assets based on metadata. It displays a thumbnail view of media assets for enhanced pictorial view and ease of navigation. Once the playlist is loaded and populated with the relevant day’s information, it is simply a matter of executing the scene to be played on air. The inter-scene & intra-scene triggering functionality automatically manages the transitions between different scene elements or the scene itself. The transition can be automatically triggered by live data or by an incoming scene making the presentation more dynamic and sophisticated. There is no scripting required to manage the interaction between templates.
In this case, Journalists have the option to prepare and populate event specific content within the story or rundown for the operator to execute on-air. This is possible through the Databuzz module which allows Journalists to visualize how real time 3D graphics and animations relating to a story will actually behave on-air. This does not require specialized computers or graphics workstations. The Databuzz module is MOS compliant thus enables journalists and operators to fill editorial text or data to on-air graphic from within their existing News Room Automation System (i.e. Avid I-News, ENPS, Octopus, etc.).
DataBuzz can also be used remotely to assemble a new presentation and visualize how the associated real time graphics and animations of the scene will actually behave on air.
Access all News graphic templates created by the graphics department inside WASP3D modules including NRCS. News Producers have the option to create “on the fly” graphic presentations using the available graphics to create a rundown without any boundaries. Templates can be accessed from different folders and multiple instances of these templates can be posted in the rundown to show the information graphically without any interaction with a graphic designer. The Data Buzz module allows a News Producer or Journalist to literally assemble a variety of new graphical presentations in a scene and assigning data at will. For example, making a quick comparative bar/pie chart is a matter of filling on a form and assigning labels and data.
Often, breaking news explodes in social media first but the amount of content is so overwhelming that sorting and finding newsworthy “jewels” becomes time consuming or difficult to manage. WASP3D’s Social Media Tree Social Media Tree system automatically sifts through content and discards undesirable items (i.e. bad words via custom dictionaries, blocked topics or users, custom rules) to present Producers with valid content. Producers can then decide how the content will go on air, be it under a specific topic, scene of a particular playlist or even multiple playlists. Social Media content can thus be delivered quickly and accurately while the news remains hot.