Learn to Create Refraction on Materials in Real-Time
Refraction mapping is like reflection mapping. It maps the view onto the surface in such a way that the image looks like you’re seeing it through the surface, rather than being reflected off it. We will be using a “Snapshot” texture to create a refractive material.
XPRESS | Intermediate
In this tutorial, we will cover topics such as creating a bar graph, positional linking of objects and creating...
In this tutorial, users will be shown the distribution of car sales between six companies a using...
In this tutorial, we will learn about the Page Controller object of WASP3D. Paging is a technique...
In this tutorial, we will create a scroller with data linked to a UDT. Scroller is a graphic that contains news...
XPRESS | Advanced
This tutorial shows how to create an interactive map graphic. The tutorial demonstrates...
Named Event: it raises an event by name defined by the user. This event can be captured in the same or...
In this tutorial we will create a league table using tile and table text objects...
Match variable acts like a switch based command. The defined expression is compared with the value of...