Apply Real-Time Textures on Graphics using Texture Pool
Apply real-time textures through Texture Pool that contains all supported texture buttons to import or insert various texture files and apply them on the materials to be further used on the scene graph objects. The Texture Pool window lists are used on scene and provide access to UVW mapping controls.
XPRESS | Intermediate
In this tutorial, we will cover topics such as creating a bar graph, positional linking of objects and creating...
In this tutorial, users will be shown the distribution of car sales between six companies a using...
This tutorial shows how users can create a pie using the ring object and use a pushpin to link...
In this tutorial, we will learn about the Page Controller object of WASP3D. Paging is a technique...
In this tutorial, we will learn about the Page Controller object of WASP3D. Paging is a technique...
In this tutorial, we will create a scroller with data linked to a UDT. Scroller is a graphic that contains news...
XPRESS | Advanced
This tutorial shows how to create an interactive map graphic. The tutorial demonstrates...
Named Event: it raises an event by name defined by the user. This event can be captured in the same or...
In this tutorial we will create a league table using tile and table text objects...
Match variable acts like a switch based command. The defined expression is compared with the value of...
A timer object is a helper object which fires an event based on timer type.The timer can be set once...
Triggers are used to initiate actions on player level and on the server level. Triggers can be categorized...