Learn How to Modify an AR Object within the Virtual Set
In this tutorial, we will learn how to modify an AR Object within a Virtual Set.
To begin, we open Sting client and Sting server application window.
We now open the program which contains multiple playlists.
We select the virtual set playlist and connect it to the server.
Now, Load the template by holding the alt button.
Switch to preview mode to see the output on the server, by pressing Cue & Play, to preview the template.
Click on the AR Playlist, and connect the server.
Here, Load the AR template on player, and switch to preview mode, by pressing Cue & Play, to preview the template.
Users can move the AR element, By enabling the check box as shown here. this will enable real-time changes to the AR Element.
Move the object using X, Y and Z axis, to place the object at desired location within the Virtual set.
The object can be rotated using the rotate control objects.
In order to scale the object proportionately, we link, the X, Y and Z axis in scale control.
When done, click on the update button to update all the changes.
The AR Object shown here, is skeletal mesh, and has animation applied to it.
users can play a different type of animation every time, by using the action button which are mapped for this mesh.
Additionally, Users can also create triggers, using the Salvo Buttons.
In order to create triggers, Click on the bottom on the interface, to bring up the Salvo Action Panel.
Open the saved salvo trigger options, by pressing CTRL plus L on the keyboard.
Click on the salvo button, to trigger camera movement in the virtual set.
Since, the AR Element is tracked to camera movements, you will observe a real-time movement of the AR object, as per triggers on the interface.